Step 1: Basic polygons /wireframe
Step 2: Basic polygons /default material
Step 3: SubD and NURBS /blinn materials
Step 4: SubD and NURBS /default material
Step 5: SubD and NURBS /wireframe
Step 6: SubD and NURBS / blinn and hair materials with procedural networks
and basic Photoshop color map on the fase.
| 1_FunnyGirl_primitiveWire |
2_FunnyGirl_primitive |
3_FunnyGirl_intermediate |
4_FonnyGirl_shape |
| 5_FunnieGirl03a |
6_funnygirl_current |
Jose Enrique Castejon 2007. Pixetnia.com