Pixetnia.com
3D CG animation

Step 1: Basic polygons /wireframe
Step 2: Basic polygons /default material
Step 3: SubD and NURBS /blinn materials
Step 4: SubD and NURBS /default material
Step 5: SubD and NURBS /wireframe
Step 6: SubD and NURBS / blinn and hair materials with procedural networks and basic Photoshop color map on the fase.

1_FunnyGirl_primitiveWire
1_FunnyGirl_primitiveWire
2_FunnyGirl_primitive
2_FunnyGirl_primitive
3_FunnyGirl_intermediate
3_FunnyGirl_intermediate
4_FonnyGirl_shape
4_FonnyGirl_shape
5_FunnieGirl03a
5_FunnieGirl03a
6_funnygirl_current
6_funnygirl_current

Jose Enrique Castejon 2007. Pixetnia.com